Tuesday, October 20, 2009

General to Specific- The Cube Model (continued)

A Set of Principles
1. Restrictions
  • Through imagination, they transcend the mundane by exploiting, not avoiding, restrictions. The cubes are the creative leaps that happen are possible only because of the existence of establishing boundaries (ex: games)
2. Imagination
3. Nature
  • They mark boundary of our control
  • The grid defines a territory where we believe we can assert our influence over nature; a mechanism that helpls us divvy up nature, and then becomes a tool to reorganize it down to the scale of the pixel.
4. Materials
5. Form
  • All forms have shape, but not all shapes have form
  • Form implies some kind of order and signifies an underlying structure. A shape without recognizable organization is "formless"
  • Any group of cubes create its own context of legibility

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