A Set of Principles
1. Restrictions
- Through imagination, they transcend the mundane by exploiting, not avoiding, restrictions. The cubes are the creative leaps that happen are possible only because of the existence of establishing boundaries (ex: games)
2. Imagination
3. Nature
- They mark boundary of our control
- The grid defines a territory where we believe we can assert our influence over nature; a mechanism that helpls us divvy up nature, and then becomes a tool to reorganize it down to the scale of the pixel.
4. Materials
5. Form
- All forms have shape, but not all shapes have form
- Form implies some kind of order and signifies an underlying structure. A shape without recognizable organization is "formless"
- Any group of cubes create its own context of legibility
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